{"id":5847,"date":"2021-09-06T09:42:18","date_gmt":"2021-09-06T16:42:18","guid":{"rendered":"https:\/\/technarrativelab.org\/?p=5847"},"modified":"2024-01-29T17:28:53","modified_gmt":"2024-01-30T01:28:53","slug":"xr-can-help-tell-the-important-stories","status":"publish","type":"post","link":"https:\/\/nostatic.com\/lab\/2021\/09\/06\/xr-can-help-tell-the-important-stories\/","title":{"rendered":"XR Can Help Tell the Important Stories"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">via Tim Marler<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u201cWrite the story, take out all the good lines, and see if it still works.\u201d&nbsp; Perhaps VR and AR are just the good lines in Hemmingway\u2019s advice; the story remains a singular art form that need not be dressed up.&nbsp; However, VR and AR, and immersive environments in general, are increasingly serving not just to entertain or train, but to tell important stories.&nbsp; Users should view AR and VR not just as emerging technologies but as powerful tools to tell stories, whether those stories concern an inspiring event or complex data.&nbsp; Public policy and the analysis that supports it can be complex, and the more effective tools there are to tell the story, the better.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">In a recent report the VR\/AR Association summarizes various companies involved in the XR storytelling industry sector:<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><a href=\"https:\/\/www.thevrara.com\/blog2\/2021\/8\/27\/download-our-new-storytelling-report-featuring-best-immersive-tech-companies-and-studios\">https:\/\/www.thevrara.com\/blog2\/2021\/8\/27\/download-our-new-storytelling-report-featuring-best-immersive-tech-companies-and-studios<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">These companies can provide serious partners and expertise for deploying and explaining complex analysis and public policy.&nbsp; They should viewed in this light.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>via Tim Marler \u201cWrite the story, take out all the good lines, and see if it still works.\u201d&nbsp; Perhaps VR and AR are just the good lines in Hemmingway\u2019s advice; the story remains a singular art form that need not be dressed up.&nbsp; However, VR and AR, and immersive environments in general, are increasingly serving&hellip;<\/p>\n","protected":false},"author":1,"featured_media":5848,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[3,28],"tags":[69],"class_list":["post-5847","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ar-vr","category-virtual","tag-tim-marler"],"acf":[],"_links":{"self":[{"href":"https:\/\/nostatic.com\/lab\/wp-json\/wp\/v2\/posts\/5847","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nostatic.com\/lab\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nostatic.com\/lab\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nostatic.com\/lab\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nostatic.com\/lab\/wp-json\/wp\/v2\/comments?post=5847"}],"version-history":[{"count":1,"href":"https:\/\/nostatic.com\/lab\/wp-json\/wp\/v2\/posts\/5847\/revisions"}],"predecessor-version":[{"id":6516,"href":"https:\/\/nostatic.com\/lab\/wp-json\/wp\/v2\/posts\/5847\/revisions\/6516"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/nostatic.com\/lab\/wp-json\/wp\/v2\/media\/5848"}],"wp:attachment":[{"href":"https:\/\/nostatic.com\/lab\/wp-json\/wp\/v2\/media?parent=5847"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nostatic.com\/lab\/wp-json\/wp\/v2\/categories?post=5847"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nostatic.com\/lab\/wp-json\/wp\/v2\/tags?post=5847"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}