A month or so ago I spent four very hard days breaking a story and game concept for a project. It was quite tough work, but in the end we had a good arc, interesting characters, and a solid start for a game design. Today a bigger "expert working group" got together to hash through various aspects of the project. Part of it involved tearing the story apart. Which they did. Of course they weren't there for the original four days of work where we went through almost all of the questions they asked and sorted the issues raised. *sigh*
Back to the drawing board?
