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ripped apart

A month or so ago I spent four very hard days breaking a story and game concept for a project. It was quite tough work, but in the end we had a good arc, interesting characters, and a solid start for a game design. Today a bigger "expert working group" got together to hash through various aspects of the project. Part of it involved tearing the story apart. Which they did. Of course they weren't there for the original four days of work where we went through almost all of the questions they asked and sorted the issues raised. *sigh*

Back to the drawing board?

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This page contains a single entry from the blog posted on April 16, 2007 10:49 PM.

The previous post in this blog was getting there.

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