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designing fun

"Serious games" are a challenge. First and foremost they have to teach, in our case, cognitive skills. The biggest fear is negative training, so you have to do your best to avoid all of that. And perhaps of equal importance is that it has to be fun. So let's see...has to be accurate, effective, avoid negative training, and be fun. Oh, and give reasonable throughput of players.

Yeah, that's simple...

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This page contains a single entry from the blog posted on October 21, 2009 10:52 PM.

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